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| Taking BioShock's graphical beauty and slaughtering it, to fit on a mobile device, might not sound too appealing. But the thought of carrying little sisters in your pocket sure does! And we'll soon be able to do just that, thanks to today's announcement of a mobile version of BioShock. The miniature Rapture will be brought to pixelated life by a certain online and mobile games company called Indiagames (guess where they're located!), and served through their international publishing arm, IG Fun, who secured the global rights to develop and publish BioShock for the mobile platform from 2K Games. "Bio-shock on mobile will herald the next level in mobile game development and gameplay experience. The PC and console version of the game has already been a huge hit and we are confident of replicating the success on the mobile platform too", confidently proclaimed Indiagames boss, Vishal Gondal. ... But will it get you chicks little sisters? 
So, it looks like the pain inflicted by horrid game-to-movie adaptations will never stop. Not unless, of course, someone decides to murder would-be director Uwe Boll (a person for which, of course, we hold the utmost respect) and free the human evolution chain from its intermediaries. My bet is that you have witnessed, so far, the marvel and beauty provided by the first two Mortal Kombat movies - true artistic masterpieces, Oscar nominees and groundbreaking special effects whores, and by the same guess, I say you hated them. At least, in a certain “oh my fucking God, what the hell is this crap” way. But war... war never changes. Director Christopher "Mink" Morrison decided to pick up the remains of (what we have hoped to be) a dead and burried movie franchise and give it a go. Why not, he says, it can't get any worse than its predecessors, right? Right. So stay tuned for some (Un)Goro action in the near future, because the next Mortal Kombat will not continue the almost non-existent plot line set straight by the prequels, hell no, it will be a "re-envisioning of the Mortal Kombat franchise from top to bottom". Oh boy, and IMDB lists Christopher Lambert as Raiden. Again. I thought Lambert died of old age 20 years ago. Ah well, at least they'll probably get Batman to jerk off from his Gay-Mobile.  The poor thing has been rumoured as dying for too long, so Microsoft's Shane Kim finally took pity on it - and its potential fans - by confirming the cancellation of Cryptic Studios' Marvel Comics MMO, in an interview with MTV Multiplayer. "I'll confirm. Marvel and we have agreed to end development on the MMO. It was an amicable decision... It's just something that we felt that, for us and for them, it would be better if we ended development. Which is disappointing, because that had a lot of promise. But sometimes you have to make these decisions." In other words, the game sucked fireballs. Besides, you'd have to be insane to launch another MMO game in the next five-to-ten years. With WoW still going strong, what's the point? (yes, I'm gossiping about you, Conan!) Usually, when people go missing (and of course, after shedding buckets of tears), the family starts blaming stuff for the sad occurrence. Like, aliens. Or drug addiction. Or the job openings in Spain for gathering strawberries (Romanian inhabitants only). But the good old citizens of the U.S. of A. are constantly finding new reasons for why their beloved tend to vanish into thin air, even without the need of Flash Powder - this time around, Call of Duty. Yes, Eric Hall went missing about one week ago. He was a retired U.S. Marine, who seemed to have certain issues after all the mumbo-jumbo he’d seen in Iraq (watching his best friend getting awesomely decapitated right next to him, and various other things). Playing Call of Duty did not ease things, according to his family. More, even, they think that Infinity Ward’s exquisite FPS is to blame for... triggering certain emotional imbalances. While I do hope they will find him soon in perfect (mental) condition, these cheap accusations amuse me, greatly. People stopped blaming Canada already, or did I miss something? R.T. - Finding a U.S. Marine veteran that went missing on his own accord... Good luck with that.Law breakers and enforcers alike, you should all know that the girls at Take Two have finally made up their minds about a release date for the much anticipated Grand Theft Auto IV. Finally, as in... yet again. Last time we’ve heard from them, the game was bound for release somewhere between February and April - and now it seems they have nailed it down to April 29. Well, at least according to the optimistic guys behind The Stick of Joy. Have fun stealing cars in the virtual world, I’m pretty sure it’s a huge training ground for the real-life thing. Duke Nukem has been serving the dark will of Persian kings for hundreds of years, and we all know that bitch likes to linger around, comfortably, while the entire gaming community is doomed to lick 3D Realms' ass with high expectations. I’ve personally learned my lesson by now - a game will be delayed even if the CEO swears on his mother’s pink lipstick otherwise, and a game will be a trukload of crap even if it is powered by Unreal - over nine thousand - Engine. But others like to feed the trolls. Let’s take for example Dallas Business Journal, whose Staff Writer S.C. Webster is absolutely positive that Duke Nukem Forever will hit the shelves in late 2008, even if Scott Miller himself suggests, in a friendly e-mail exchange, that 3D Realms hasn’t made any official statements regarding this issue. Actually, about this casual deadline, Miller hints at some possible delays (oh noez!), probably because they are pushing the title onto the next-gen consoles, as well. So, the point is, we still have no launch date confirmation. And we still have people over the Internet hyping this game more than they should.  X³: Terran Conflict was announced with a small bang by the self-centred devs from Egosoft, along with their partners from Koch Media. Ze Germans enjoy deluding themselves into thinking that the game will be ready to launch in Q3 2008, but by that time they'll probably decide they want to do another "full blown sequel" again (remember X²: The Threat X³: Reunion?), and go straight for X4. The only conceivable logical reason why they would stop at X³ is that there is no special superscript character for the number 4, like there is for 2 and 3. Pretty clever, huh? And with that imba argument, I rest my case. Now let's see what they have to say: "X³: Terran Conflict is a brand new, stand-alone game set in the universe of X³. It is the culmination of the X trilogy, with a grand finale that takes us all the way back to Earth's own solar system. Gamers can take on the roles of different characters in the X universe, or of a Terran military pilot, and experience a multitude of stories in the largest X universe ever featured - for X³: Terran Conflict will offer more missions than any other X game before. Meanwhile, X³: Terran Conflict will pose questions such as: How has Earth changed in all these years? And how will relations between Earth and its counterparts in the X universe develop?"  In space, no one can hear you snore.Yeah, right! Actually, we just needed some random placeholder thingie to break the ice, now that we're expanding our "network" with this new website. Gaming website, obviously enough. It was in fact supposed to be the first one we should've opened two years ago, but being the lolicons that we are, we started off with Animekon, then one thing led to another and... well, here we are today, at last. So, expect the usual gaming news and rumors, unusually relayed by two longtime gaming journalists from some obscure Eastern European country. We'll also have various trailers streamed from our little-sister website TVkon, and a purely symbolic games database to keep things tied together, but without much detailed info - I'm sick and tired of maintaining a website with over nine thousand games, keeping track of release dates, official websites and all that crap. We'll let others do the grunt work for now, until we're prepared to turn this thing into a real gaming website (hopefully prior to the release of Duke Nukem Forever). Until then, enjoy it as it is, and welcome to Playkon! As if it weren't bad enough that NCsoft's E3 2006 line-up was somewhat lacking in quality titles, their most promising MMO project - Aion: The Tower of Eternity - was first announced for the Asian market only. Fortunately however, even though the game is being created by NCsoft's Seoul studios, it will actually be aimed at a worldwide market. A most logical decision, given that none of their other titles managed to attract an excessive amount of attention: nor Dungeon Runners (give me a break), nor Tabula Rasa (a second re-design wouldn't hurt), nor Exteel (mecha just ain't my thing), nor even Soccer Fury showed any big potential, like the titles they presented a couple of years ago (Lineage II, City of Heroes, Guild Wars). And so, all we're left with is the high-fantasy, oriental-styled MMORPG, Aion.  (...) Continue reading 'First Look - Aion: The Tower of Eternity'...
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