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| Tired of chasing around little sisters on your old, rusty, and filled with God knows what bodily fluids keyboard? Fear no more, friends, for both PSM and Electronic Gaming Monthly combined (they are a sort of Captain Planet) will feature cover stories in their next issue, regarding the fact that Bioshock, the game that put “pedo” into “pedophile” (except Japanese visual novels, of course), is paying a visit to Sony’s next-gen console. So, what will this version bring new to the table? I guess, nothing much. Some graphical improvements here and there, tweaks, blah blah, but I expect nothing groundbreaking. Just the fact that you will mindlessly steer through Rupture via a gamepad, not a keyboard. Fascinating. According to EGM, we should see this new Bioshock out on the store shelves somewhere around the 2008’s holiday season. Personally, I’m pretty curious, as always when it comes to ports, about the controls. Really.
As we like to say, when we are actually sober and NOT disregarding other people’s opinions, “tastes may vary”. And they may vary a lot. Styles vary, also. Big time. So I tend to find it a bit strange when two big bad ass producers, like Bethesda Softworks, and the younger, much fresher, not yet infested with the “my idea is better than yours” syndrome, Splash Damage, decide to join forces, in an attempt to… well, to do some stuff. What stuff, we have yet to discover. They probably don’t have a clue about it, either. It’s useless to mention what Bethesda is famous for, but I will restate what it will be Infamous for. Fallout 3. The game that, according to my awesome Nostradamic predictions, will suck so much ass that even the greatest ass sucker in the world will have to bow down and let others do his job. As for Splash Splashidy Splashie, their recent title, Enemy Territory: Quake Wars, along side with their very deep friendship with id Studios, says it all. They obviously intend to do some serious business regarding the gaming industry, but the actual details regarding their future project will not be revealed as soon as it may seem. Let’s just hope for something big, something nasty, and for the love of God, please, no more Oblivion crap. Fallout 3: Oblivion Copycat is enough to fail for ten years to come, already. Arigatou, 1UP. The first gameplay footage from the Gears of War 2 campaign was revealed this week, and for the past couple of days, Microsoft has been shoving more materials down our throat. It may sound like a lot, but in fact it's just a bunch of uber-high-res screenshots issued yesterday, and today they re-released the Gears of War 2 'assault' trailer, but without Cliff Bleszinski's commentary. In case you can't make out anything during the intense non-stop action, here's what the trailer is all about, in CliffyB's own words: "The Locust are back, and they're meaner than ever. And they brought with them a force that can essentially sink entire cities; and it's not just a little emergence hole, it's an entire city going down at once. So humanity's back is against the wall, and we need to strike back against these guys. So the way that we do that is by taking these trucks called Derricks, and we tow these devices called Grind Lifts into Locust-occupied cities. The COG guys get in the Grind Lifts, they barrel down into the depths of the underground, and they fight back against these bad guys." Both the trailer and the screenshots below are taken from the same level, called "Assault" (the third chapter), from the first act in the single-player campaign. 
   Five years ago, this title alone would have been enough to make me hop around like crazy in excitement. Now, I couldn't give a rat's ass anymore. Not because the announcement was innevitable, nor because I've become a grumpy gamer. But simply because my rusty computer may never run Doom 4 at a decent frame-rate. If it will be a PC title at all... Ok, so this is the part where the "real" news begins, normally. Except that there's not much left to say, other than "production has begun on Doom 4", as id bluntly puts it. Sure, they have more filler text in their announcement, but they don't give any estimate release date, no target platforms, no nothing. Just a tiny, subtle hint: "DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth", said Todd Hollenshead, CEO, id Software" (ed. - our bolding) Bring Doom back to Earth, eh? Well, why not. It's not like it matters if we're shooting demons on Earth, Mars, or some other planet, as long as we're locked inside dark buildings most of the time. Damn, I really hope they'll shed more light on Doom 4, literally, and bring back the bloody colorful massacres from the early days of Doom and Doom II. Despite the usual trend when it comes to recent games, it seems that Prey 2, along with all those asshole-like doors and… wall grafitti, will not come to all the consoles and their mother, when it will eventually ship. More exactly, the guys at Radar Group stated that the sequel to the 2008’s would-be-shooter will find its way to the PC and Microsoft’s X360. So no PS3, at least for a while, though it is hard to believe that such a title would not take advantage of some sales boost with Sony’s console being so overrated. Details on Prey 2, Earth No More, Incarnate and other two “unknown” projects can be very well spotted on Radar’s website, along with Casey Linch’s statement on The Game Reviews, according to which the game’s developer is still Human Head. Well, if you are interested in a FPS that denies you DEATH in any possible way, Prey may be a thing for you. And I bet that Prey 2, too.  A rather pretentious title, for what really looks more like a Half-Life 2 MOD. Nevertheless, the recently announced third-person shooter Salvation (anti-rhymes with Damnation, but not to be confused with Dark Salvation) is being developed as a full-fledged PC and Xbox 360 game powered by Valve's Source engine, by some novice Ukranian studio Black Wing Foundation, "in cooperation with N-Game Studios" - cause it's so damn hard to make a generic shooter all by yourself these days. The world of Salvation is described as a near-future cybernetic dystopia, inspired by the likes of "1984", "Brand New World" and "Us", with a dramatic story spanning seven episodes (17 missions), from Tokyo to London, which goes something like this. (...) Continue reading 'Salvation, Cybernetic Dystopian Shooter'...It all started as a (well founded) rumor. It ended with an official announcement. So, yeah, basically we’ll get more Bioshockin’ services in the fall of 2009, according to the girls at Take Two. Just as promised, actually, because they stated before their hungry desire to release one Bioshock title once every two years… What we know so far is that the game will, indeed, be manufactured with great care and no trembling hands by the newly formed 2K Marin Studio, where a bunch of Bioshock developers gathered not to be pissed off by the lesser beings inside Take Two that like to share useless opinions with the rest of the world. Even though it was first rumored that brainmaster Ken Levine will not work on this project, Take Two confirmed that, well, he will, either it is his choice or not. While Bioshock was a great game, maybe more popular than great, it still reeked of casual putrefaction. Hopefully, more little sisters, Japanese ones, this time, will fix the obvious flaw of respawning like a retard, that made the game look much too easy. And silly. Scoopz0r.- The 360+ MB Crysis patch 1.2 is finally up for download. But it has issues. And also some dedicated (albeit beta) nVidia drivers. - "We have no plans to have in-game advertising in StarCraft II", says Blizzard via Blizzplanet. Well, they have no plans for announcing the next Diablo game today, either. But that doesn't mean it's not there... - Dark Sector has just gone Gold, and is now ready for releasing in North America this March 25 on the PS3 and Xbox 360. - Capcom dismisses Resi 5 date rumours, the ones placing the release of Resident Evil 5 in October 2008 (just before Gears of War 2). So it might only come out in early 2009. - Huxley, that MMOFPS nearly gone vaporware, was featured this week in an IGN preview saying that Webzen plans to release the PC version by the end of 2008, followed about six months later by the Xbox 360 version (which will take place 50 years later, but will still have "cross-platform interaction" with the PC version, oddly enough). - Each game from the Orange Box package - Portal, Team Fortress 2, and Half-Life 2: Episode One + Two - will be available as separate PC titles at retail on April 9, as confirmed by Valve on Joystick. Too little too late. - Europa Universalis III: In Nomine announced for this summer (or some time before it). It's like an expansion for another expansion, since it will require the Napoleon's Ambition add-on, and the idea for it was born on Paradox' forums. Sounds... promising... - Various WiiWare games were announced lately, but the vast majority of them look like pure, double-distilled shit. One exception is LostWinds (which we covered last month), and another one will hopefully be Lit - a 3D horror action-puzzler coming from WayForward (Contra 4, Shantae), which I found out about on Gamasutra. - The U.S. Air Force wants 300... Spartans? Moonkins? Nope, PlayStation 3 consoles. Awoo! Awoo! Awoo! They're supposedly "conducting a technology assessment of certain cell processors", and the PS3 is perfect for playing while on-duty their top-secret research. A noteworthy announcement just came in from Codemasters. Together with developer Blue Omega Entertainment, they offer the first details and screenshots for a third-person action-shooter called Damnation ( apparently based on a former UT 2004 total convertion mod of the same name). It will be the first in a planned franchise that will make its debut on the PC, PlayStation 3 and Xbox 360 in late 2008. They are billing it as a "shooter gone vertical", seemingly due to its huge, open environments, each covering miles of distance and thousands of vertical feet. "These massive streaming landscapes will form the battlegrounds for a post-industrial conflict between humanity and an unstoppable arms dealer hell-bent on total world domination", the story goes. Visually inspired by iconic elements of American history (not America again!), Damnation also promises to feature frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts ("from motorbikes capable of launching across seemingly infinite chasms, to huge, armour-piercing marvels that will induce mayhem with every huge shell"), with up to 3 hours of actual gameplay... per level! But no, I have no idea how many levels there will be. More details after the screenshots.  (...) Continue reading 'Damnation 'Shooter Gone Vertical' Announced'... |
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