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F.E.A.R. 2: Project Origin
The spiritual sequel becomes the official sequel
F.E.A.R. 2: Project Origin
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As we like to say, when we are actually sober and NOT disregarding other people’s opinions, “tastes may vary”. And they may vary a lot. Styles vary, also. Big time. So I tend to find it a bit strange when two big bad ass producers, like Bethesda Softworks, and the younger, much fresher, not yet infested with the “my idea is better than yours” syndrome, Splash Damage, decide to join forces, in an attempt to… well, to do some stuff. What stuff, we have yet to discover. They probably don’t have a clue about it, either.

It’s useless to mention what Bethesda is famous for, but I will restate what it will be Infamous for. Fallout 3. The game that, according to my awesome Nostradamic predictions, will suck so much ass that even the greatest ass sucker in the world will have to bow down and let others do his job. As for Splash Splashidy Splashie, their recent title, Enemy Territory: Quake Wars, along side with their very deep friendship with id Studios, says it all.

They obviously intend to do some serious business regarding the gaming industry, but the actual details regarding their future project will not be revealed as soon as it may seem. Let’s just hope for something big, something nasty, and for the love of God, please, no more Oblivion crap. Fallout 3: Oblivion Copycat is enough to fail for ten years to come, already.

Arigatou, 1UP.
As Age of Conan launches today for all North American players (not just those with a 3-day early access), it does so with another decidedly positive PR news. The game's Collector's Edition, totalling 111,000 units in its initial prints, has "completely sold out in all markets". If you've been meaning to get your bloody hands on one, the only advice Funcom can give you is to look on retail shelves, cause there sure aren't any re-orders available.

All in all, Funcom is shipping around 700,000 copies of Age of Conan on day one. This may not seem like a record-breaking figure - considering that World of Warcraft's expansion, The Burning Crusade set a record of nearly 2.4 million copies sold in the first 24 hours of availability last year. Nevertheless, Funcom's Morten Larssen is confident that their pre-order numbers for Age of Conan "represent the highest pre-order number for any global launch of an original PC game, ever, including the original World of Warcraft launch".

So, shipping and sales figures are looking good, the servers held up "exceptionally well" during the early access period, the first Age of Conan review rated it at 9 out of 10 (in the Nordic magazine Game Reactor)... looks almost perfect. Almost, because there was some bad news after all: the DirectX 10 version of Age of Conan is not shipping with the initial launch. They're still working on it, apparently, and they plan to premiere it at the Leipzig Games Convention (August 20-24). Also, a special preview showing off the advanced graphics made possible by the DX10 technology will be unveiled this summer at nVidia’s NVISION event in San Jose, California, August 25-27.

And finally, fellow Europeans, rest assured you're not forgotten: Age of Conan will launch in Europe in just a few days, on May 23.
Not that there was any doubt about it, but the Naruto gaming franchise drags on, with the announcement of Naruto: Path of the Ninja 2 for the Nintendo DS (based on the second game in the franchise, Naruto RPG 2: Chidori vs. Rasengan). Like its predecessor, the sequel will be a role-playing game developed by Tomy Corporation and published stateside by D3 Publishing, promising to feature "an all-new original storyline, a huge roster of playable characters, an improved combat system and for the first time, exciting Wi-Fi battles".

The release date is currently set for September 2008, and below are some more details about it, complemented by the first batch of screenshots.
"Naruto: Path of the Ninja 2 is set to give players a portable outlet for their inner ninja this fall. A deep, original storyline will allow players to access 30 major characters from the series, from standards such as Naruto and Sakura to unlikely allies like the weapons-based Tenten. The improved and intuitive battle system will make it easy for even the newest fighters to get into the combat, using the DS Touch Screen to unleash devastating melee and jutsu attacks on any opponent foolish enough to get in their way. The new Squad Leader and Ninja Tag systems provide even more squad-building options, while the Wi-Fi multiplayer feature offers aspiring ninja the chance to take on challengers from around the world."

All's looking good for next week's public launch, as Funcom and Eidos proclaimed that over 1 million people have signed up for the Age of Conan beta, a figure shadowed only by the 5 million unique visitors tracked on the game's official website during 2008. They even believe this represents "the largest ever beta sign-up figure in the [Western] history of the genre", thought admitedly they're still not sure how these figures will convert into sales and, most importantly, subscriptions. I know plenty of people are going to give it a try, at the very least.

And if that's no clear indication of the game's short-term success, World of Warcraft's population is already starting to take a hit, as half of my betraying guildies will tell you. As far as I can tell, no other MMO has triggered such a large exodus of WoW players, over the past three years since Blizzard launched it. LotR Online came close in 2007, but it was a very, very short-lived distraction. The question is, will Age of Conan last long enough to threaten WoW's undisputed reign?

I still have my doubts.

P.S. We have a new Age of Conan 'femme fatale' trailer added yesterday, in case you didn't notice.

A rather pretentious title, for what really looks more like a Half-Life 2 MOD. Nevertheless, the recently announced third-person shooter Salvation (anti-rhymes with Damnation, but not to be confused with Dark Salvation) is being developed as a full-fledged PC and Xbox 360 game powered by Valve's Source engine, by some novice Ukranian studio Black Wing Foundation, "in cooperation with N-Game Studios" - cause it's so damn hard to make a generic shooter all by yourself these days.

The world of Salvation is described as a near-future cybernetic dystopia, inspired by the likes of "1984", "Brand New World" and "Us", with a dramatic story spanning seven episodes (17 missions), from Tokyo to London, which goes something like this. (...)

>  Continue reading 'Salvation, Cybernetic Dystopian Shooter'...

Old news are best served with a bit of catch-up, and so we return to some of the stories we missed a few days ago due to excessive WoW'ing *cough* various reasons. Having successfully tackled the sci-fi and fantasy RPG sub-genres (and post-apocalyptic, if we think about their good ol' days at Black Isle), the dudes from Obsidian Entertainment (KotOR 2, NWN 2) are finally trying their hand at their first original IP. They call it Alpha Protocol, "a thrilling new espionage role-playing game set in the modern world", which CEO Feargus Urquhart also says will blend "Obsidian's knack for intricate stories, engrossing characters, and significant character advancement with fast-paced modern combat". (...)

>  Continue reading 'Alpha Protocol Is Obsidian's New Spy RPG'...
We all know RPGs are almost on the brink of extinction – and I mean true RPGs, deep story, memorable characters, rapeable Ladies Aribeth, and stuff like that, not some junk food hack and slash that mindlessly (though sometimes, pretty addictive) set you up in a dungeon crawling with sponge blobs, pink rabid bunnies or giant weeds that seem to have an issue with your well being.

The last really good one to hit the market was Bioware’s Mass Effect (and we are still waiting for that PC “port” to make us drool even more), amongst others. As much as we have enjoyed it, we just couldn’t stop that saliva coming out when we heard Greg Zeschuk, BioWare’s general manager, bragging on the MTV channel about how great Mass Effect 2 will be.

First of all, we’ll have more side quests. More and better, he says. Quests that are actually worth doing, not just skip them for that main plot that needs solving RIGHT NOW.
"Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it's even just getting that whole game done, that whole first shot [that is important]. We look at Mass Effect 2 as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer."

Secondly, we’ll get the same treatment here as we’ve got in most BioWare/Black Isle sequels, more exactly an enhanced world, the solving of various technical issues that may (or may not) appear at some point or the other, basically, a truly revamped content that will make the player have an instant erection. What can I say, words are good, they have always been. Hopefully, this is not some media bullshit.

Gamespot scoop.
- The Sims 3 website is now up, hinting at - you guessed - The Sims 3. More information is coming on March 19. I just love how everyone is making a full-blown "news" out of this.

- The Chronicles of Spellborn is being delayed again, according to a project update on the MMO's website. This time they expect to release it in Q2 2008. I beg to differ.

- Audiosurf was the top selling game on Steam in February, pwning the likes of Orange Box and Peggle Deluxe. I only found out about this cool little indie game last month, but too bad I was busy with a WoW raid at the time, to give it a try.

- Ziff Davis Media announced tonight it has filed a dreaded Chapter 11 (a.k.a. bankrupcy protection) petition, hoping to somehow pull out of the financial asshole they're stuck in, with hundreds of millions of dollars in debt... that's some heavy shit! If the name doesn't ring a bell, they publish the EGM and Games For Windows magazines, and the 1UP network of websites which also includes FileFront, GameVideos and GameTap. Mwhaha... here's our chance to take over the gaming world!

- Dragonball movie delayed... Wait, what the fuck is this doing on a gaming website!? Time to switch to Animekon for the full story.
When it comes to Fallout 3, there are certain things of notice: first, Bethesda got its hands on a license that virtually kicks ass: second, Bethesda has absolutely no idea how to create a RPG – and don’t make me prove to you that every fucking Elder Scrolls title was actually a FPS; third, there is a BIG Fallout community out there, demanding a game that will be at least as good as the Fallout 3 Beta (ed. - Van Buren), released by the former Black Isle guys so long ago.

Things are really sad when even the lead game designer for the current Bethesda FPS, casually named, I have no idea why, Fallout 3, says that the company itself doesn’t give a shit about the community’s suggestions. Sure, we will get 50% of Morrowind’s big sized world (unlike some other things that the developers have to offer), sure, we will have “open endings”, and other stuff that may actually attract casual players, but, Sir, we will certainly have no Fallout. Here’s what Emil Pagliarulo had to say:
That’s always the toughest question. You listen to the fans and respect their ideas, but once you start designing a game that they want to make specifically, then you can get yourself into trouble.

In other words, “we may get into trouble if we listen to you guys, create a hardcore game for the Fallout community to enjoy, and not listen to what our publishers tell us to do. And what cocks to suck”.

And certainly, the fact that Fallout 3 comes on various platforms, (probably) with optimizations as good as, let’s say, Resident Evil 4, also means that they don’t care at all. Go go, Bethesda, one more reason to hate you. And by that, I mean really hate you, I have a fellow priest that knows some incantations that will make your dicks smaller.

Read the rest of his bullshit here.
- New Red Alert 3 details have been discussed in the latest BattleCast web-show, including the revelation of the new faction: The Empire of the Rising Sun, "which was produced after a desperate Soviet leadership went back in time to erase Einstein, presumably to stop him creating the atomic bomb". One does not simply erase Einstein.

- Okami finally gets a firm release date on the Wii (or delay, from GameSpot's point of view): April 15. Cool, right on my birthday. But something tells me I'll still be busy air-punching my comrade in Super Smash Bros. Brawl at that time.

- IGN talked to Ubi about the new stuff in Assassin's Creed for the PC, such as four new investigation missions (archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). And they also got some new screens. The PC version is coming in early April, having slipped again.

- Dark Sector is also coming a bit later than expected, in April, with a demo "likely" to precede the final launch.

- A fresh new release schedule we received from cdv USA lists Sacred 2: Fallen Angel as coming in September 2008 on the PC and Xbox 360. Precicely, yet another delay. Also, Stranger releasing this March 17, Sudden Strike 3 on March 24, and Theatre of War on May 12 (it's been out in Europe since last autumn).

- Demigod, at least, is not getting delayed... yet. Gas Powered Games' new strategy game is "completely playable" and "fairly certain" for a 2008 release. Should be worth the wait, "heck [they] have a giant walking castle as a demigod"!

- A Grimm preview is up on GameTap (the very website that will be launching this dark episodic game in July), with quotes from American McGee, who seems rather frustrated by Disney's versions of the classic murderous fairy tales. "Look at Pinocchio, for instance. In the original story he kills Jiminy Cricket, his conscience. Pinocchio was a real jerk in the original story. But nobody knows that because they've only seen the Disney version."

- A game based on the TV show Dexter is in the works, through a partnership between Showtime Networks and Marc Ecko Entertainment. Right, as in Marc Ecko's Getting Up pile-o-crap from a couple of years ago.

- Sony Japan confirms Skype for PSP from March 18, plus new hardware and limited edition Bronze handheld. Any colour you like.

Copyright © Playkon 2008