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| And here are the new Assassin's Creed PC screenshots we mentioned in last night's checkpoint, without any distracting logo. Below them you'll also find a new Q&A about the game's PC version, this time issued directly by Ubisoft.   The game is being released four months after the console versions. How did you use this extra development time?Based on the feedback we got after the release of the console versions, we decided to add even more variety by developing a total of 4 new investigation types (Archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). The archer assassination requires the player to assassinate the archers in a dedicated zone without being seen. In the rooftop race challenge, the player will meet an informer and will have a set amount of time to reach a second informer. In the merchant stand destruction, some merchants have ties to the assassination target and their activities must be stopped by Altaïr. Finally, in the escort challenge, the player needs to securely escort a fellow Assassin from point A to point B. Will the game exploit DX9 and DX10? (...) Continue reading 'Assassin's Creed PC Screenshots, Details'...
There I was, getting my hopes (and other things) up that Blizzard will be allowed to carry on with its own franchises, after the merger with Activision will be complete. Well, me and the others who thought about that were tremendously stupid, to say the least.
Having a nice chat with some hungry for gossip analysts, Bobby Kotick, Activision’s almighty CEO, pointed out the “possibility” that Call of Duty, Infinity Wards’ awesome FPS, could receive the MMO treatment in a near future.
He started by taking a look at the MMO market as we see it today, and what he saw was a bit grim: after the dreaded World of Warcraft launch, most other companies that tried to fit in the market only managed low-selling titles, canceled titles, or failing titles. Of course, with some little exceptions. Now Kotick looks down into Blizzard’s yard, hoping that his team(s) will learn a good deal from their veterans, plus the fact that Activision has a chance to “borrow” some of Blizzard’s subscriber base.
In short, Kotick kinda said: “Fuck Blizzard’s projects, ours are more important.” - New Red Alert 3 details have been discussed in the latest BattleCast web-show, including the revelation of the new faction: The Empire of the Rising Sun, "which was produced after a desperate Soviet leadership went back in time to erase Einstein, presumably to stop him creating the atomic bomb". One does not simply erase Einstein. - Okami finally gets a firm release date on the Wii (or delay, from GameSpot's point of view): April 15. Cool, right on my birthday. But something tells me I'll still be busy air-punching my comrade in Super Smash Bros. Brawl at that time. - IGN talked to Ubi about the new stuff in Assassin's Creed for the PC, such as four new investigation missions (archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). And they also got some new screens. The PC version is coming in early April, having slipped again. - Dark Sector is also coming a bit later than expected, in April, with a demo "likely" to precede the final launch. - A fresh new release schedule we received from cdv USA lists Sacred 2: Fallen Angel as coming in September 2008 on the PC and Xbox 360. Precicely, yet another delay. Also, Stranger releasing this March 17, Sudden Strike 3 on March 24, and Theatre of War on May 12 (it's been out in Europe since last autumn). - Demigod, at least, is not getting delayed... yet. Gas Powered Games' new strategy game is "completely playable" and "fairly certain" for a 2008 release. Should be worth the wait, "heck [they] have a giant walking castle as a demigod"! - A Grimm preview is up on GameTap (the very website that will be launching this dark episodic game in July), with quotes from American McGee, who seems rather frustrated by Disney's versions of the classic murderous fairy tales. "Look at Pinocchio, for instance. In the original story he kills Jiminy Cricket, his conscience. Pinocchio was a real jerk in the original story. But nobody knows that because they've only seen the Disney version." - A game based on the TV show Dexter is in the works, through a partnership between Showtime Networks and Marc Ecko Entertainment. Right, as in Marc Ecko's Getting Up pile-o-crap from a couple of years ago. - Sony Japan confirms Skype for PSP from March 18, plus new hardware and limited edition Bronze handheld. Any colour you like. I'm pissing in the wind, just pissing in the wind, what a wonderful feeling, my e-peen is happy again... Just when we thought we had finally gotten away from all those silly "make / don't make that [X game sequel]", "close / don't close that [Y studio]" petitions... something new comes along. A boycott, no less! A boycott against the holy mother of monopolistic corporations - Microsoft - and all the developers and publishers jumping the Games for Windows Live bandwagon. Sort of a PC Gaming Axis, to combat the evil (?!) PC Gaming Alliance, and gas all the new-age untermenschen who don't agree that online PC gaming should be free. Sieg Heil! As much as we cherish our fragging memories from the good old LAN parties with Doom 2 and Quake, we no longer live in the '90s, nor does the rest of the gaming world. Well, except for a select few, like the ones mentioned above - with their inspiring futile Boycott Games for Windows - Live initiative. Do they have a point? Sure. Should the Windows Live [gold] service be free? Sure. Should Halo 2 be natively playable on Windows XP? Sure. Should lolis be legal? Sure. But hey - there's not much we can do about any of these, no matter how many clicks we give. And God knows we keep clicking for lolis like madmen! Another piece of weekend junk which turned out to be just that - junk - is a story about some supposed BioShock 2 artworks that popped up on some guy's blog. Given how cool they look, it's easy to see why they would be mistaken for "the real thing". But sadly the author of said artworks fanarts set the record straight over on That VideoGame Blog. "The author behind these images [said] these are not official BioShock concept drawings. In his own words: “It was for a class at Art Center, the assignment was to design a sequel for a videogame or film. So I picked one of my favorite games from last year.”" Taking into account that BioShock 2 prequel rumour from January, it would make sense to see (some of) its action taking place above the surface, so these arts do make some sense, even if they're completely unofficial.  (...) Continue reading 'BioShock 2 Artworks Were Just Homework'...Eidos' regiment of engineers blew the cover off Battlestations: Pacific, the sequel to last year's action-strategy WWII game Battlestations: Midway. Inside we found the first set of screenshots that you can see below, along with the usual game synopsis. Which goes something like this... "The game features a massive U.S. and Japanese single player campaign that offers a unique blend of action and strategy. Players must plan their moves carefully on huge open-world arenas and fight in the air, above sea and underwater to relive some of the most hard-fought battles in WWII history. With the newly added Japanese faction, players will also gain insight into what could have been, should Japan have gained the upper hand against the United States. Battlestations: Pacific also features five new innovative multiplayer modes to strategically plan and battle against friends with all new maps and units. (...) Continue reading 'Battlestations: Pacific Announced For PC, X360'...Which would explain why the vast majority of MMOs in recent years were relative failures, and why the situation won't change much for those upcoming hot-shots, either (I'm not giving names... *cough*). After all, who on Earth is so filthy rich to afford spending up to $1 billion, just to make a WoW-killer MMO, instead of buying a couple of African countries and playing a real-life war-game. The billion-dolar figure was estimated by Activision's CEO, Bobby Kotick speaking at the Goldman Sachs Technology Investment Symposium 2008 Conference this Tuesday, as reported by GI.biz. "We don't think that even if we made the USD 500 million or billion-dollar investment to get a product out [to compete with WOW] that we would even be successful doing it. (...) When you... Look at all the money that's already gone to these businesses that have failed (ed. - EA, Microsoft, Sony & co.), there didn't seem a likelihood that even a well-managed company like Activision would have the prospect for profit any time soon in this category." When you look at it that way, Activision were really the smartest guys around. Honestly, why spend a crapload of money and waste people's time trying to develop a WoW-killer, when you can just merge with Vivendi-aka-Blizzard-aka-WoW itself. Kind of makes you wonder how much Funcom is investing in Age of Onan... Yes, I admit, I've been shamelessly (though strategically) slacking for the past week, leaving my comrade to face the GDC madness on his own, while I turned my perverted eye to our flat-chested sister-website Animekon (some great new stuff there lately, by the way). But all good things must come to an end, so... back to gaming. - Chief among our bypassed GDC news was the announcement of Gears of War 2, coupled with this teaser trailer teasing at a november 2008 release. CliffyB proclaimed that it's "going to be bigger, better and far more badass than the first one", with chainsaw duels and stuff. But no Gears of War comic after all. - More recently, Motorstorm 2 was also revealed in a BBC article. It's "due out in time for Christmas and moves the action away from the desert locale of the original. Gamers will be able to race around a lush island environment, full of interactive vegetation". Interactive... vegetation. That's super. At least it will have 4-player split-screen. - Still, the hottest topic these days remains EA's $2 billion bid on Take-Two, which was rejected, but will be taken under consideration once again on April 30, right after the release of GTA IV (not by coincidence). Meanwhile - new Take-Two details revealed. - This year's Leipzig Games Convention might be the last one, as from September 2009 it could effectively be replaced by a new event called GAMESCom, to be held in Cologne, Germany. The Leipzig organizers are not amused, but still hope for a GC 2009. - Telltale has just sent along the trailer for Sam & Max episode 204: Chariots of the Dogs, which is hereby officially unravelled. But where in the world is Carmen Sandiego Bosco? Find out in mid-March. - The next Indiana Jones action game has gone into production. Yeah, just now. But you won't see me complain, since LucasArts spent more time with Star Wars: The Force Unleashed, which looks so cool in this GDC 2008 trailer.
- Offset Software, the guys who blew our mind with their Project Offset tech demos a couple of years ago (but kept mostly silent ever since) have been acquired by Intel. Five bucks to whoever can say what this will mean for their potential game. I'm clueless. - Molyneux despairs at the "tragic" state of PC gaming, because "The Sims and World of Warcraft [are] sucking all the air out of the PC market". And I feel like I'm right in the ventilation duct, what with patch 2.4 coming up and everything... By the way, "Cliff's an idiot!". - As of tomorrow, February 29, Phil Harrison is no longer the president of Sony Computer Entertainment Worldwide Studios. This week he resigned from Sony after 15 frustrating years with the company, leaving his warm chair to Kaz “Riiiidge Racer!” Hirai (who also remains President and Group CEO of SCEI). Where to next, Phil boy? Every damned piece of industry, be it gaming, be it construction, being any kind of entertainment you could possibly desire, has its Doom heralds. And, thank God, we here in the gaming one, have plenty. We have Jack Thompson, all-around would-be gaming Terminator, who likes to talk a lot about things like murder, GTA San Andreas, and the new Viagra bottle which he purchased recently. We have Mark Rein, who likes to think that CliffyB is “an idiot”. And last, but certainly not least, we have Gas Powered Games’ Chris Taylor, an interesting, to say the least, fellow who recently shared with us his (unnecessary) thoughts regarding the current state of our beloved industry. It all happened at At Dave Perry's "Lunch With the Luminaries", a party also attended by folks like Peter Molyneux, Phil Harrison, Raph Koster or Neil Young, and it was awesome. For a good laugh. Mr. Taylor somehow thinks that PC gaming is completely dead, while our bright future will be carried forward by the Internet. And by... Flash! Which, according to him, is „the next console”, and that "the web is kicking the console industry's ass.". Riiiight.... Check the scoop on Gamasutra for more details. We can all agree on the fact that Valve hit the Jackpot with its Steam service. Hell, even I use it sometimes, and I am certainly not a big fan of online distribution. I’d rather buy my games in their respective boxes, be it orange, pink, or be it the color of a big bad dump. But business is business, and it is going oh so well right now… And since they have this area covered (I’m referring to game distribution), Valve decided to look further away. In an interview with Tom's Games, Valve’s badass Doug Lombardi confessed that they are looking to provide even more entertainment. Not just games, but music, movies, and anything that can be labeled as digital entertainment. According to his statement, before the end of the year, we’ll be seeing new stuff on Steam.
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