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| As we like to say, when we are actually sober and NOT disregarding other people’s opinions, “tastes may vary”. And they may vary a lot. Styles vary, also. Big time. So I tend to find it a bit strange when two big bad ass producers, like Bethesda Softworks, and the younger, much fresher, not yet infested with the “my idea is better than yours” syndrome, Splash Damage, decide to join forces, in an attempt to… well, to do some stuff. What stuff, we have yet to discover. They probably don’t have a clue about it, either. It’s useless to mention what Bethesda is famous for, but I will restate what it will be Infamous for. Fallout 3. The game that, according to my awesome Nostradamic predictions, will suck so much ass that even the greatest ass sucker in the world will have to bow down and let others do his job. As for Splash Splashidy Splashie, their recent title, Enemy Territory: Quake Wars, along side with their very deep friendship with id Studios, says it all. They obviously intend to do some serious business regarding the gaming industry, but the actual details regarding their future project will not be revealed as soon as it may seem. Let’s just hope for something big, something nasty, and for the love of God, please, no more Oblivion crap. Fallout 3: Oblivion Copycat is enough to fail for ten years to come, already. Arigatou, 1UP.
As Age of Conan launches today for all North American players (not just those with a 3-day early access), it does so with another decidedly positive PR news. The game's Collector's Edition, totalling 111,000 units in its initial prints, has "completely sold out in all markets". If you've been meaning to get your bloody hands on one, the only advice Funcom can give you is to look on retail shelves, cause there sure aren't any re-orders available. All in all, Funcom is shipping around 700,000 copies of Age of Conan on day one. This may not seem like a record-breaking figure - considering that World of Warcraft's expansion, The Burning Crusade set a record of nearly 2.4 million copies sold in the first 24 hours of availability last year. Nevertheless, Funcom's Morten Larssen is confident that their pre-order numbers for Age of Conan "represent the highest pre-order number for any global launch of an original PC game, ever, including the original World of Warcraft launch". So, shipping and sales figures are looking good, the servers held up "exceptionally well" during the early access period, the first Age of Conan review rated it at 9 out of 10 (in the Nordic magazine Game Reactor)... looks almost perfect. Almost, because there was some bad news after all: the DirectX 10 version of Age of Conan is not shipping with the initial launch. They're still working on it, apparently, and they plan to premiere it at the Leipzig Games Convention (August 20-24). Also, a special preview showing off the advanced graphics made possible by the DX10 technology will be unveiled this summer at nVidia’s NVISION event in San Jose, California, August 25-27. And finally, fellow Europeans, rest assured you're not forgotten: Age of Conan will launch in Europe in just a few days, on May 23. All's looking good for next week's public launch, as Funcom and Eidos proclaimed that over 1 million people have signed up for the Age of Conan beta, a figure shadowed only by the 5 million unique visitors tracked on the game's official website during 2008. They even believe this represents "the largest ever beta sign-up figure in the [Western] history of the genre", thought admitedly they're still not sure how these figures will convert into sales and, most importantly, subscriptions. I know plenty of people are going to give it a try, at the very least. And if that's no clear indication of the game's short-term success, World of Warcraft's population is already starting to take a hit, as half of my betraying guildies will tell you. As far as I can tell, no other MMO has triggered such a large exodus of WoW players, over the past three years since Blizzard launched it. LotR Online came close in 2007, but it was a very, very short-lived distraction. The question is, will Age of Conan last long enough to threaten WoW's undisputed reign? I still have my doubts. P.S. We have a new Age of Conan 'femme fatale' trailer added yesterday, in case you didn't notice. A new press release has come up on the Internetz, giving us some insight in the much anticipated (by desk secretaries) Sims 3. Along with a brand new engine that is bound to rock our stinky socks one way or the other (and which seems to be in development for almost three years), EA’s simulation success brags at everyone with the following things, which we will detail a bit, to give you a much deserved shade of Aran light on the matter: New Seamless, Open Neighborhood - Explore the Neighborhood Freely.So, you will be able to leave the house, stalk your neighbours’ daughters any way you see fit. Hopefully, such an open neighborhood means fewer locks on the little girls’ bedrooms, and more instant action for us. New Create A Sim - Create Any Sim You Can Imagine.…and I certainly don’t mind being a God, also in the virtual world. Sticking to different Sim personalities, like whores, pimps, serial killers and sisters of Ilidan should be a nice addition to the whole game universe. Size is also included here – you can make them small, big, fat, thin, and most especially, white. New Unlimited Customization - Everyone Can Customize Everything!And the blah-blah part about “OMG U CAN CHANGE IT ALL!!!!”. Fascinating. They say I can even modify window shades. Or sofas. Now that is really groundbreaking. I can always feel the urge to play this game, over and over again, while my (presumptive) girlfriend is playing around with that new wireless Nunchuk I bought her, to leave me alone. Despite the usual trend when it comes to recent games, it seems that Prey 2, along with all those asshole-like doors and… wall grafitti, will not come to all the consoles and their mother, when it will eventually ship. More exactly, the guys at Radar Group stated that the sequel to the 2008’s would-be-shooter will find its way to the PC and Microsoft’s X360. So no PS3, at least for a while, though it is hard to believe that such a title would not take advantage of some sales boost with Sony’s console being so overrated. Details on Prey 2, Earth No More, Incarnate and other two “unknown” projects can be very well spotted on Radar’s website, along with Casey Linch’s statement on The Game Reviews, according to which the game’s developer is still Human Head. Well, if you are interested in a FPS that denies you DEATH in any possible way, Prey may be a thing for you. And I bet that Prey 2, too.  A rather pretentious title, for what really looks more like a Half-Life 2 MOD. Nevertheless, the recently announced third-person shooter Salvation (anti-rhymes with Damnation, but not to be confused with Dark Salvation) is being developed as a full-fledged PC and Xbox 360 game powered by Valve's Source engine, by some novice Ukranian studio Black Wing Foundation, "in cooperation with N-Game Studios" - cause it's so damn hard to make a generic shooter all by yourself these days. The world of Salvation is described as a near-future cybernetic dystopia, inspired by the likes of "1984", "Brand New World" and "Us", with a dramatic story spanning seven episodes (17 missions), from Tokyo to London, which goes something like this. (...) Continue reading 'Salvation, Cybernetic Dystopian Shooter'... Old news are best served with a bit of catch-up, and so we return to some of the stories we missed a few days ago due to excessive WoW'ing *cough* various reasons. Having successfully tackled the sci-fi and fantasy RPG sub-genres (and post-apocalyptic, if we think about their good ol' days at Black Isle), the dudes from Obsidian Entertainment (KotOR 2, NWN 2) are finally trying their hand at their first original IP. They call it Alpha Protocol, "a thrilling new espionage role-playing game set in the modern world", which CEO Feargus Urquhart also says will blend "Obsidian's knack for intricate stories, engrossing characters, and significant character advancement with fast-paced modern combat". (...) Continue reading 'Alpha Protocol Is Obsidian's New Spy RPG'...We all know RPGs are almost on the brink of extinction – and I mean true RPGs, deep story, memorable characters, rapeable Ladies Aribeth, and stuff like that, not some junk food hack and slash that mindlessly (though sometimes, pretty addictive) set you up in a dungeon crawling with sponge blobs, pink rabid bunnies or giant weeds that seem to have an issue with your well being. The last really good one to hit the market was Bioware’s Mass Effect (and we are still waiting for that PC “port” to make us drool even more), amongst others. As much as we have enjoyed it, we just couldn’t stop that saliva coming out when we heard Greg Zeschuk, BioWare’s general manager, bragging on the MTV channel about how great Mass Effect 2 will be. First of all, we’ll have more side quests. More and better, he says. Quests that are actually worth doing, not just skip them for that main plot that needs solving RIGHT NOW. "Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it's even just getting that whole game done, that whole first shot [that is important]. We look at Mass Effect 2 as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer." Secondly, we’ll get the same treatment here as we’ve got in most BioWare/Black Isle sequels, more exactly an enhanced world, the solving of various technical issues that may (or may not) appear at some point or the other, basically, a truly revamped content that will make the player have an instant erection. What can I say, words are good, they have always been. Hopefully, this is not some media bullshit. Gamespot scoop. |
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