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| - The Sims 3 website is now up, hinting at - you guessed - The Sims 3. More information is coming on March 19. I just love how everyone is making a full-blown "news" out of this. - The Chronicles of Spellborn is being delayed again, according to a project update on the MMO's website. This time they expect to release it in Q2 2008. I beg to differ. - Audiosurf was the top selling game on Steam in February, pwning the likes of Orange Box and Peggle Deluxe. I only found out about this cool little indie game last month, but too bad I was busy with a WoW raid at the time, to give it a try. - Ziff Davis Media announced tonight it has filed a dreaded Chapter 11 (a.k.a. bankrupcy protection) petition, hoping to somehow pull out of the financial asshole they're stuck in, with hundreds of millions of dollars in debt... that's some heavy shit! If the name doesn't ring a bell, they publish the EGM and Games For Windows magazines, and the 1UP network of websites which also includes FileFront, GameVideos and GameTap. Mwhaha... here's our chance to take over the gaming world! - Dragonball movie delayed... Wait, what the fuck is this doing on a gaming website!? Time to switch to Animekon for the full story.
There I was, getting my hopes (and other things) up that Blizzard will be allowed to carry on with its own franchises, after the merger with Activision will be complete. Well, me and the others who thought about that were tremendously stupid, to say the least.
Having a nice chat with some hungry for gossip analysts, Bobby Kotick, Activision’s almighty CEO, pointed out the “possibility” that Call of Duty, Infinity Wards’ awesome FPS, could receive the MMO treatment in a near future.
He started by taking a look at the MMO market as we see it today, and what he saw was a bit grim: after the dreaded World of Warcraft launch, most other companies that tried to fit in the market only managed low-selling titles, canceled titles, or failing titles. Of course, with some little exceptions. Now Kotick looks down into Blizzard’s yard, hoping that his team(s) will learn a good deal from their veterans, plus the fact that Activision has a chance to “borrow” some of Blizzard’s subscriber base.
In short, Kotick kinda said: “Fuck Blizzard’s projects, ours are more important.” Which would explain why the vast majority of MMOs in recent years were relative failures, and why the situation won't change much for those upcoming hot-shots, either (I'm not giving names... *cough*). After all, who on Earth is so filthy rich to afford spending up to $1 billion, just to make a WoW-killer MMO, instead of buying a couple of African countries and playing a real-life war-game. The billion-dolar figure was estimated by Activision's CEO, Bobby Kotick speaking at the Goldman Sachs Technology Investment Symposium 2008 Conference this Tuesday, as reported by GI.biz. "We don't think that even if we made the USD 500 million or billion-dollar investment to get a product out [to compete with WOW] that we would even be successful doing it. (...) When you... Look at all the money that's already gone to these businesses that have failed (ed. - EA, Microsoft, Sony & co.), there didn't seem a likelihood that even a well-managed company like Activision would have the prospect for profit any time soon in this category." When you look at it that way, Activision were really the smartest guys around. Honestly, why spend a crapload of money and waste people's time trying to develop a WoW-killer, when you can just merge with Vivendi-aka-Blizzard-aka-WoW itself. Kind of makes you wonder how much Funcom is investing in Age of Onan... Excellent. According to this here press release, the girls at ArenaNet are proud to brag themselves with more than 5 millions copies of Guild Wars, sold worldwide. Congratulations, it sure is a big chunk o’ players stuck in their virtual world. Let’s see now… World of Warcraft – 10 millions registered users. Guild Wars – 5 million games sold. Lineage – a couple of million dudes getting spanked by big breasted Dark Elven chicks there, too. This sure leaves some gaming space for upcoming MMORPGs… Yaright. Call me a grumpy and hateful old bastard, but I bet my (second) WoW account that some extremely hyped online games that are supposed to hit the market soon, will get totally pwned.  While some companies have such a massive income that they can afford to purchase almost anything, others are, like... dying. Literally. And this seems to be the case of Perpetual Entertainment, also known as P2 Entertainment, the San Francisco based game developer that used to work on the already canceled Gods and Heroes. Well, we all knew they had problems. Big ones. The said MMORPG got trashed like hell, in favor of some sort of Star Trek Online game. Then, in January, Perpetual announced that it will sell all their Star Trek things, including the last remains of Jean Luc Piccard’s hair, to another company, only to focus on it’s MMO software, called Perpetual Platform. If this is true, companies like BioWare, that licensed this product, will probably be affected in one way or the other. Warcry scoop.Sick and tired of mindlessly leveling an Elf, Gnome, or other fucked up race to level 70? Is your middle finger itching for some naked Arnold in the upcoming Age of Onan, but waiting for a God damned release tends to suck? Never fear, SAGA is here! Well, at least the Beta. Test. Silverholde Interactive announced that, starting today, we can all get in touch with their MMORTS, raping it, testing it to the limits, and unlocking all the possible content it has to offer. I suggest you give it a try before you spend 19.95 USD for the retail product, who knows, it may suck donkey balls. Or it may not. I ain’t gonna try it, too busy with my shaman. Provo, UT – February 25, 2008
The World’s First Collectible MMORTS entered Open Beta testing on Tuesday, February 26th, 2008. All players who sign up at www.playsaga.com will receive accounts, allowing them to create nations on the Beta servers. For the duration of the Beta test, all game features will be unlocked and available to testers. At release, a full unlocked copy of SAGA will cost $19.95; however, promotions will be available during the open beta period to purchase the full version of SAGA at a reduced price.
During the stress test conducted on Saturday, February 23rd, the servers performed excellently, with no crashes or other server issues. The SAGA servers are expected to support up to 20,000 players per realm with thousands of simultaneous users. Should a greater-than-expected number of players attempt to login to the world at the same time, a login queue will be implemented and additional realms will be brought online.
Go now to www.playsaga.com to check out SAGA Open Beta! Not even MMORPGs are safe today, with terrorists infiltrating every dark corner of the virtual world they possibly can. Or, at least, that’s what the U.S. intelligence community thinks. To “counter” things up, the specialists across the ocean are developing some kind of new software, which is supposed to detect any sort of violent extremists that might try to enjoy the likes of World of Warcraft, Guild Wars, Lineage and Co. According to a report from the Director of National Intelligence, this Reynard project will automatically profile each type of gaming behavior, and, after it has developed a strong database, ir will “detect” any suspicious actions that might take place in Azeroth and beyond. This is a complete bullshit. Each MMO has its own bunch of retarded kids that enjoy ganking, griefing, or generally trying to ruin other people’s fun. How the hell will an automated software tell the difference between an avid ganker that is, actually, a fat and horny 15 years old Chinese farmer, and a would-be Osama bin Laden trying to recruit folks for the next terrorist anti-American attack? Or how the fuck will it manage to tell the difference between a role-playing guild of assassins from Defias Brotherhood and a group of Muslims? American “Intelligence” my ass. Via Wired Well, at least someone is concerned about the fate of Warhammer Online: Age of Reckoning. Stephen from Bluesnews (also known as Blue, due to the fact that he doesn’t go out much, and the ultra-violet lamps he uses to grow up weed in the basement have taken their toll on his skin), followed some earlier rumors, according to which EA’s anticipated MMORPG has been pushed by its pregnant publisher to some indefinite release date. GamesIndustry.biz were the ones who provided the said rumor. Well, Bluesnews contacted EA and thoroughly questioned them about the presumptive delay, only to find out that Warhammer Online is still on track, and that will hit the store shelves somewhere in Q2 2008. Thank God. Hopefully, at least this one will show up before WotLK.  "Champions Online is going to be unlike anything MMO fans have seen before"... You must be thinking - who could possibly be so self-centered, so out of touch with reality and with common sense, to make such an idiotic statement? I'll tell you who: Cryptic Studios. Since their previous project, that Marvel MMO was clearly too fucking awesome to be released (which would perfectly explain why it was cancelled), they decided they don't need Microsoft or any other publisher to tell them how much they pwn. So they took matters into their own hands, and are now planning to self-publish their next game, Champions Online. Well, that much we knew already, but now we have some new details announced for this superhero MMO, along with some early screenshots. "Champions Online, based on the popular pen-and-paper Champions RPG, will give players the power of total customization of their hero experience while they explore a vast universe of richly detailed 3D environments. (...) Champions Online is all about total customization - it will offer a near infinite amount of character customization so that all players will have a unique game experience. Gamers will be able to create their hero's name, back story, costume, powers and abilities as well as design their own personal arch-enemy and his or her back story, which will guarantee a truly unique experience." If this sounds like your kind of game, then by all means, feel free to read more about it on its website. For the rest of us, the only other thing worth mentioning is that Champions Online should be released on the PC and Xbox 360 in spring 2009. Not that it will make any difference.  (...) Continue reading 'Champions Online Details, Screenshots'... - The PSP version of Need for Speed ProStreet is finally shifting into retail gear this week, on February 22. Time for another NFS soon, eh?... *sigh*... What a drag racing. - Also on February 22, the PS3 version of Unreal Tournament 3 will be released in Europe. Other releases this week include Dragon Quest Swords (Wii), The Club, Dynasty Warriors 6, and Apollo Justice: Ace Attorney (DS). - The Witcher Enhanced Edition was announced for May 2008, bringing changes in the game's mechanics, better graphics, a MOD editor, and two new adventures (comprising 8 new quests). In other words, they're trying to sell us a fucking patch. - Second Life goes mobile, by "[reformatting] the online world to fit on mobile phone screens while mapping the keys on handsets to commands in-world". World of Warcraft should take a cue, instead of experimenting with shitty mobile chat features. - JoWooD and World Forge (Sparta: Ancient Wars) announced a new strategy game called The Golden Horde, which "takes you back to a place in time where the heirs of Dschingis Khan were ready to fight for their honor and glory". Dschingis Khan?! What the fuck! Somebody fire that PR idiot who can't even spell Genghis Khan right. FAIL. - THQ and Blue Fang Games (Zoo Tycoon) are banding for a new game, in development for the Wii, DS and PC. More zoophilia? |
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