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| As usual, when we talk about Starcraft 2, we all go “WTFFFS WHY??". It is normal, and absolutely decent. Because a game that comes in three fucking parts smells like a milk cow. Even if Blizzard says it does not. Recently, Speaking with Videogamer, Blizzard's Paul Sams started to spit so many “NOHEZ” words about this issue, that even I tend to call him a bull crap. As I said before, this merger between Activision and Blizzard will eventually lead to serious issues. We have Starcraft 2 in three parts, then Battle.Net on a pay roll, then... who knows, fucking Diablo III monthly fee, mayhap. The fact of the matter is, it's absolutely, positively untrue about us trying to stretch it out and milk it. People think that it was a monetary driven decision. I can absolutely, positively tell you, with 100 per cent certainty, that that was not part of the conversation. I guarantee it. I give my word. There was never, ever a conversation where we said, 'let's do this because we're going to make more money'. I guarantee it. As a matter of fact the sole reason we did it was because we thought it was going to be a better experience. Anybody that says otherwise is not correct. It is absolutely not what we did it for. Source.
I've always been a sucker for Collector's Edition, even if the game was excrushiatingly boring or incredibly stupid. (Hell, I even own a copy of Age of Conan CE, and that says a lot). Sacred 2 may not have been the best game to be released this year, but it certainly is an ok-ish hack & slash, with lots of places to go, thousands of little monsters to eviscerate and, last but not least, the crème a la crème of new generations, impressive graphics. So of course I went a bit mad when I found out that Sacred's Collector's Edition will (or is) only available in North America, via online shopping monsters such as Amazon.com, Amazon.ca, Future Shop or EB Games Canada. Because I want a copy too. For those interested, here's a quick summary of what this baby has to offer: - An extra DVD containing the "Elite Texture Pack," a set of ultra-high resolution textures for users of high-end computers - A code to unlock the Carrier Imp, a special "pet" that transports the player's treasure and additional inventory to its owner whenever summoned. A video of the Carrier Imp in action is available at the link below. - A four-song music sampler from Nuclear Blast records, whose artist, Blind Guardian, is showcased in the game's soundtrack, and an exclusive audio interview with the band and the game’s developer, discussing their collaboration to feature the band in-game. - A printed map of the world of Ancaria that doubles as poster - An electronic version of the Sacred 2 "Art and Vision" booklet We all know that Hellgate: London was an incredible success. As in, it was an incredible success at FAILING in the biggest of ways possible. Flagship Studio went down the drain, and along with it, the rights for this would-be game came into the pockets of HanbitSoft. Well, more exactly, Hanbit owns the IP and the distribution rights outside US and EU (Namco still holds distribution rights in ze States). Hanbit has been trying too hard to keep this game alive (it's like trying to keep a 120 years old senior alive using medical equipment from WW II), so they announced an expansion, also testing the grounds for a possibility for it to be launched in US. Namco said "go fuck yourselves, take your shit elsewhere". And, if that was not enough, Namco plans to shut down all Hellgate London servers in the US and EU early next year. For good (and thank God). What a joke way to end this joke of a game. Thanks Shack for the scoop. In the dawn of Mines of Moria, the fine ladies over at Turbine decided “Hell, it was about time” to open a new development office, right in the heart of Redwood City, California, U.S. Of A., Earth. And, since opening new businesses usually involves new job spots, some ex-Flagship employees were keenly lured to join forces, in whatever future project (or projects) the company has in mind. The first one to join Turbine's military is Dave Brevik, “ex-chief visionary officer” at Flagship, followed by Jeff Lind and Matt McKnight. All these guys were involved with Flagship, while previously Brevik was president of Blizzard North and Lind did some nasty things over at Electronic Arts, involving franchises like the The Sims and The Lord of the Rings. We wish them luck. And most of all, we wish they can actually do a better job here than that craptastic Hellfail: London, that nobody played. Whenever you say Blizzard, you say Battle.net. Whenever you say Battle.net, you say free services and servers provided by Blizzard for their online community. This big badass company has been facilitating the virtual life of its fans for as long as I can remember, feeding them with decent and stable servers for their non-MMOish titles, such as the Warcraft and Diablo franchises. Fun times, indeed. ... Up until now. According to Big Download, things are about to change very soon. While covering a Diablo III gameplay panel at this year's BlizzCon, game producer Jay Wilson said something in the lines of: "We are looking to monetize Battle.Net so that we get to keep making these games and updating features. We kind of have to." Obviously, this will piss off fans like never before. I mean, many of them already frowned when Blizzard started to stare more at their profits and less at their fan base, with World of Warcraft squeezing large amounts of money each day, and with Starcraft 2 being cleverly sold as three separate games. But now, this? The "good" news is that we have no details about what this "monetizing" actually means, or if it is aimed at the gamers themselves, or at some random advertising companies. Will we be forced to pay a monthly fee? A one-time fee? Or will we be staring at Coca-Cola commercials on every fucking Battlecruiser, while wiping the floor with the Protoss forces? Time will tell. By the way. I find it peculiar that all these "clever" marketing strategies, specially designed to bring more income at all costs, have started right AFTER Activision got their paws on Blizzard. Hmmm... Twenty years after the cataclysmic events of Diablo II - and eight years after its release in the real world back in 2000 - the long-speculated, and even longer-awaited sequel Diablo III has finally been unveiled today, at Blizzard's 2008 Worldwide Invitational event. Aside from the announcement itself, fans are already treated with dozens of screenshots, a few wallpapers, artworks and, best of all, the first three Diablo III trailers covering all of the above, and a whole lot more! Need I say they're a must-see? We've already added the HD trailers locally, and we'll return in a bit with a selection of screenshots as well, but in the meantime all there is to know about the game can be found on the newly-opened Diablo III website. No release date yet, obviously, just some stuff about the game's story, locations, characters, monsters, and adventures awaiting you upon your return to the world of Sanctuary. Dig in!  Below we're including the gist of today's press release: (...) Continue reading 'Diablo 3 Announced, With Pics And Trailers'...One must, with the power of mighty Thor, love Internet rumors. They are just fabulous. Recently, the dudes and dudettes (and all their little sisters combined) from Blizz Planet gave the fanboys some new wanking material, stating that the more-than-purple, legendary gaming guru magazine, PC Gamer, will feature a full fledged Diablo 3 announcement, from the golden mouth of Blizzard itself. You have to realize the insanity this little thing spawned on the web. I bet if those people reading the said “news” had guns, they would have gone to some country in South Africa and start a revolution, proclaiming the Everlasting Empire of Diablo’s Left Kidney. Ah well, sadly, things are not so bright beyond the Looking Glass, since the ladies at Voodoo Extreme just received word from PC Gamer itself that the whole thing whas just a big, smelly fuss. More exactly, We're officially squelching the Diablo rumor. We've got two big announcements coming in our August issue, but neither is from Blizzard.Rumors come and go, and folks should be accustomed by now that no rumor regarding Blizzard is true until they say so. As for the said two big announcements, who gives a crap.  - New Red Alert 3 details have been discussed in the latest BattleCast web-show, including the revelation of the new faction: The Empire of the Rising Sun, "which was produced after a desperate Soviet leadership went back in time to erase Einstein, presumably to stop him creating the atomic bomb". One does not simply erase Einstein. - Okami finally gets a firm release date on the Wii (or delay, from GameSpot's point of view): April 15. Cool, right on my birthday. But something tells me I'll still be busy air-punching my comrade in Super Smash Bros. Brawl at that time. - IGN talked to Ubi about the new stuff in Assassin's Creed for the PC, such as four new investigation missions (archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). And they also got some new screens. The PC version is coming in early April, having slipped again. - Dark Sector is also coming a bit later than expected, in April, with a demo "likely" to precede the final launch. - A fresh new release schedule we received from cdv USA lists Sacred 2: Fallen Angel as coming in September 2008 on the PC and Xbox 360. Precicely, yet another delay. Also, Stranger releasing this March 17, Sudden Strike 3 on March 24, and Theatre of War on May 12 (it's been out in Europe since last autumn). - Demigod, at least, is not getting delayed... yet. Gas Powered Games' new strategy game is "completely playable" and "fairly certain" for a 2008 release. Should be worth the wait, "heck [they] have a giant walking castle as a demigod"! - A Grimm preview is up on GameTap (the very website that will be launching this dark episodic game in July), with quotes from American McGee, who seems rather frustrated by Disney's versions of the classic murderous fairy tales. "Look at Pinocchio, for instance. In the original story he kills Jiminy Cricket, his conscience. Pinocchio was a real jerk in the original story. But nobody knows that because they've only seen the Disney version." - A game based on the TV show Dexter is in the works, through a partnership between Showtime Networks and Marc Ecko Entertainment. Right, as in Marc Ecko's Getting Up pile-o-crap from a couple of years ago. - Sony Japan confirms Skype for PSP from March 18, plus new hardware and limited edition Bronze handheld. Any colour you like. - Super Smash Bros. Brawl sales top 1 million in Japan, making it the fastest selling Wii game to reach that sales figure over there. We should start stocking up on booze early, for when it launches over here (next month?). An insane Wii session is sure to ensue. - Devil May Cry 4 demo hits 1 million downloads on Xbox Live, through some questionable math (25,000 downloads a day since January 24 isn't even remotely close to 1 million). No wonder Capcom's game owns the UK charts. - Sam & Max Episode 203: Night of the Raving Dead launched on GameTap today. Tomorrow also on Telltale's website, along with a demo. - Darkeden free vampiric MMORPG launched by Joymax, along with a new Daden Market (the item mall of Darkeden). From the communique, "players can log in today and slay vampires, fight humans, or crush oysters". Oysters?... Oh, I'm sorry, ousters. - Need for Speed ProStreet has a new Porsche demo on the PC, featuring the Porsche GT2 and GT3RS cars, and Porsche's Leipzig test track. No use, there can be only one NFS: Porsche Unleashed! - WorldShift beta up on FilePlanet for 5,000 gamers. "Subscribers only". F.U. - Dynasty Warriors 6, now armed with the Gold status, will invade US retail on February 19. - Battlefield, Halo veterans form Tyrant Studios in Seattle, setting out to "change the way games are made" with their combined tyranny experience. I don't suppose their motto is "Liberté, égalité, fraternité"? - "More churches" in Resistance 2! I loled. |
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