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Three new Need for Speed games were announced today by Electronic Arts, leaving the gaming world - or at least the part of it that still has some common sense - in a blissful indifference, at best. While some might find the idea of a NFS threesome quite exciting, we dare question how EA will be able to churn out three quality titles in less than a year, after years of pushing the franchise down a steady slope.



Well, no use trolling over spilt booze, so let's get on with the news. As they say in the announcement, "we listened to the gamers when they told us they wanted a wider range of experiences" (big mistake!), so they're now ready to pop the cork off their new NFS games: Need for Speed Shift, Need for Speed Nitro and Need for Speed World Online.

NFS Shift sounds like your run-of-the-mill racing game (think Race Driver: GRID for instance), and this first screenshot shows nothing spectacular, either. "A racing game built by racers for racers", "a level of realism never before seen in a Need for Speed title", "an incredible authentic and immersive driving experience", "a stunningly realistic first-person cockpit viewpoint", "an unrivaled sensation of racing at high speed" - the usual PR talk. The one true flicker of hope shines from the fact that it's being developed by Slighty Mad Studios, formerly known as Blimey (the guys behind GT Legends and GTR 2). NFS Shift is planned for release on the PC, Xbox 360, PlayStation 3 and PSP in autumn 2009. (...)

>  Continue reading 'Need for Speed Does A Threesome'...
The salesmen from Sony Computer Entertainment are over-pleased with themselves, for their impressive achievement of having shipped over 50 million games from the Gran Turismo "racing and car-life simulator" franchise. And because they obviously did all the hard work themselves, they're barely mentioning the series' developing studio - Polyphony Digital - just once in their pompous communique.

The series began in late 1997, so the 50 million shipments, spread over a 10 years (and 4 months) timeframe, would average to nearly 5 million Gran Turismo games shipped every year; and presumably a very solid percentage of that sold, too. It would be interesting to see a similar figure from EA's Need for Speed franchise. Wanna bet which one would come on top?

For old times' sake, here's a list of all the Gran Turismo games and "prologues" released over the years:
Gran Turismo - December 23, 1997
Gran Turismo 2 - December 11, 1999
Gran Turismo 3 A-spec - April 28, 2001
Gran Turismo Concept 2001 TOKYO - January 1, 2002
Gran Turismo 4 Prologue - December 4, 2003
Gran Turismo 4 - December 28, 2004
Gran Turismo 5 Prologue - December 13, 2007

Oh, and a big-big personal thanks from Gran Turismo producer Kazunori Yamauchi, to all the fans out there. I've only been one for a year or so (since the NFS series is going nowhere fast), and I don't have a single shred of regret for switching over to Sony's team.
"I would really like to thank all the fans who have supported the Gran Turismo series over the years, for all their passion and love of the game. We’d like to continue making every effort to create cutting edge, high quality games, so that we don’t disappoint anyone’s expectations."
I can almost hear Stephane Grappelli's jazzy violin already...


Just a tiny update to show the world of Grand Theft Auto IV in more detail, than all those blurry trailers which keep appearing lately. Some of them are all right, too, I just wish they were at a much higher resolution - like these screenshots here freshly ripped reaped from the game's website. And since there will be no GTA 4 demo, screens and trailers is all we're getting.


- WiiFreeloader has been released for our region-free gaming pleasure. So no matter the game's country of origin, this baby will take it for a spin, for $19.99 / £9.99. Just in time for Super Smash Bros. Brawl this March 9, which is still missing a European release date.

- There will be no GTA 4 demo. But don't worry, they're not hiding anything. Just a gangload of criminals and whores waiting to be sodomized with broken bottles of vodka. Something the whole family can look forward to this April 29. If you have 100 hours to finish it.

- And by the time the GTA fever cools out, Metal Gear Solid 4 will be coming this June 12 on the PS3, as eventually confirmed - and detailed - by Konami. European date same as US, by the way. But, alas, Blu-ray disc doesn't have enough space for MGS4! Oh well, Metal Gear Online beta begins April 21.

- Why EA rocks (and sucks) in 2008 - five reasons why Electronic Arts 'rocks', and five reasons why it 'sucks'. I could add plenty more to the latter.

- Eidos parent company SCi cancels 14 games and fires 25% of its employees, in a radical attempt to stop (or at least slow) their downfall. Tomb Raider, Deux Ex and Hitman still alive. So is Battlestations, considering last week's announcement of a sequel. Oh and Tomb Raider: Underworld "is now scheduled to launch during the 2008 Christmas season".

- THQ director blames piracy for Iron Lore closure. And hardware vendors. And reviewers. And stupid gamers. Anything but the real problem.

- 38% of gamers are female. That leaves about 60% males, and 2% emo kids?

- And finally, some new games releasing this week, including Army of Two and God of War: Chains of Olympus for the PSP. Oh, speaking of God of War... (cue sequel post).
Yes, I admit, I've been shamelessly (though strategically) slacking for the past week, leaving my comrade to face the GDC madness on his own, while I turned my perverted eye to our flat-chested sister-website Animekon (some great new stuff there lately, by the way). But all good things must come to an end, so... back to gaming.

- Chief among our bypassed GDC news was the announcement of Gears of War 2, coupled with this teaser trailer teasing at a november 2008 release. CliffyB proclaimed that it's "going to be bigger, better and far more badass than the first one", with chainsaw duels and stuff. But no Gears of War comic after all.

- More recently, Motorstorm 2 was also revealed in a BBC article. It's "due out in time for Christmas and moves the action away from the desert locale of the original. Gamers will be able to race around a lush island environment, full of interactive vegetation". Interactive... vegetation. That's super. At least it will have 4-player split-screen.

- Still, the hottest topic these days remains EA's $2 billion bid on Take-Two, which was rejected, but will be taken under consideration once again on April 30, right after the release of GTA IV (not by coincidence). Meanwhile - new Take-Two details revealed.

- This year's Leipzig Games Convention might be the last one, as from September 2009 it could effectively be replaced by a new event called GAMESCom, to be held in Cologne, Germany. The Leipzig organizers are not amused, but still hope for a GC 2009.

- Telltale has just sent along the trailer for Sam & Max episode 204: Chariots of the Dogs, which is hereby officially unravelled. But where in the world is Carmen Sandiego Bosco? Find out in mid-March.

- The next Indiana Jones action game has gone into production. Yeah, just now. But you won't see me complain, since LucasArts spent more time with Star Wars: The Force Unleashed, which looks so cool in this GDC 2008 trailer.

-
Offset Software, the guys who blew our mind with their Project Offset tech demos a couple of years ago (but kept mostly silent ever since) have been acquired by Intel. Five bucks to whoever can say what this will mean for their potential game. I'm clueless.

- Molyneux despairs at the "tragic" state of PC gaming, because "The Sims and World of Warcraft [are] sucking all the air out of the PC market". And I feel like I'm right in the ventilation duct, what with patch 2.4 coming up and everything... By the way, "Cliff's an idiot!".

- As of tomorrow, February 29, Phil Harrison is no longer the president of Sony Computer Entertainment Worldwide Studios. This week he resigned from Sony after 15 frustrating years with the company, leaving his warm chair to Kaz “Riiiidge Racer!” Hirai (who also remains President and Group CEO of SCEI). Where to next, Phil boy?
- The PSP version of Need for Speed ProStreet is finally shifting into retail gear this week, on February 22. Time for another NFS soon, eh?... *sigh*... What a drag racing.

- Also on February 22, the PS3 version of Unreal Tournament 3 will be released in Europe. Other releases this week include Dragon Quest Swords (Wii), The Club, Dynasty Warriors 6, and Apollo Justice: Ace Attorney (DS).

- The Witcher Enhanced Edition was announced for May 2008, bringing changes in the game's mechanics, better graphics, a MOD editor, and two new adventures (comprising 8 new quests). In other words, they're trying to sell us a fucking patch.

- Second Life goes mobile, by "[reformatting] the online world to fit on mobile phone screens while mapping the keys on handsets to commands in-world". World of Warcraft should take a cue, instead of experimenting with shitty mobile chat features.

- JoWooD and World Forge (Sparta: Ancient Wars) announced a new strategy game called The Golden Horde, which "takes you back to a place in time where the heirs of Dschingis Khan were ready to fight for their honor and glory". Dschingis Khan?! What the fuck! Somebody fire that PR idiot who can't even spell Genghis Khan right. FAIL.

- THQ and Blue Fang Games (Zoo Tycoon) are banding for a new game, in development for the Wii, DS and PC. More zoophilia?
Black Rock Studios, formerly known as Climax Racing and developers of several ATV Offroad Racing and MotoGP games, are staying true to their genre of choice. As announced by their big brothers from Disney, their new project is simply called Pure - a pretty cool looking squad quad racing game planned for release on the PC, PS3 and Xbox 360 this autumn. For now, some self-explanatory screenshots.



Update: The first cinematic trailer is here.
I'm sure this won't come as a surprise anymore, but Microsoft is full of bullshit. And especially the company's senior VP of Interactive Entertainment, Don Mattrick is (no wonder, he used to be president of EA after all). Speaking on the latest Major Nelson podcast, he outright proclaimed that Grand Theft Auto IV will have "downloadable content and online multiplayer support (...) unique to [the Xbox] 360". That doesn't leave much room for interpretation, if you ask me. It's like saying that GTA IV would not playable in online multiplayer on the PS3. Which, with the risk of repeating myself, is utter bullshit.

Responding on this matter to GI.biz, a Rockstar spokesperson clearly explained that "both versions will support online multiplayer capabilities". So there you go, put down that hammer and leave your poor PS3 live to see another day. Or even 75 days, until the April 29 release of Grand Theft Auto IV on the Xbox 360 and PS3 PS3 and Xbox 360.

Law breakers and enforcers alike, you should all know that the girls at Take Two have finally made up their minds about a release date for the much anticipated Grand Theft Auto IV. Finally, as in... yet again. Last time we’ve heard from them, the game was bound for release somewhere between February and April - and now it seems they have nailed it down to April 29.

Well, at least according to the optimistic guys behind The Stick of Joy. Have fun stealing cars in the virtual world, I’m pretty sure it’s a huge training ground for the real-life thing.

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