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|  The critically-acclaimed EVE Online universe keeps on expanding at a steady pace, as CCP's space MMO recently broke the 25K Peak Concurrent Users barrier in March (when 25.665 players were logged in at the same time, on the same single world server), and are now preparing to roll out their second major expansion - codenamed Kali. With the introduction of an innovative Advanced Reactive Content System (ARCS), the political landscape and physical borders of nation-states within the game can be altered dynamically through the collective outcome of player actions, thus directly controlling the game universe destiny and resulting storyline.
EVE Online: The Path to Kali will also mark a technical advancement in the game's graphics engine, which will be upgraded to a newer version in order to take advantage of the latest DirectX 9 features, and produce superior imagery and detail than the existing client.
"This Herculean effort requires that the game's three hundred plus starships - each of which is composed of millions of triangles - be remodeled in ultra-high resolution. Players will then see these ships rendered by the power of per-pixel lighting, HDR, and soft-self shadowing. (...) Parallel development of an entirely new graphics engine called "EVE Vista" is also underway. The new graphics engine - named "Trinity II" - will take full advantage of the new features and optimizations offered by DirectX 10, which will ship with the new Windows Vista OS. The highly anticipated graphics API will give Trinity II the ability to render far greater detail by leveraging the fully programmable shader pipeline and utilizing the API's built-in instancing support. The combined technologies will allow CCP to continue building dynamic environments with visual effects that will surpass the already stunning graphical presentation of the game."
Technical details aside, the final component of Kali will be factional warfare, in which players will have the option to align themselves with an NPC faction. Also included in the Path to Kali will be the opening of new regions in the game universe, the addition of significant exploration content, next-generation player R&D that includes reverse engineering capabilities, additional ship upgrades and player professions, the introduction of combat boosters, and the addition of new warships. A brief Kali features list has been up on the EVE Online website for some time now, and thanks to CCP's presence in Los Angeles this week, we now have the E3 2006 Kali trailer with some impressive looking starscapes, as always.
The Path to Kali will begin in Q2 2006 with the first release, and end in 2007 with the factional warfare implementation.
(N.B. Archive text, links removed)
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