We've been making a conscious effort to avoid any news related to
Limbo of the Lost, the newly controversial adventure game developed by Majestic Studios (a.k.a.
a group of old farts from Kent), and particularly to keep a safe distance from its appalling trailers. Up until now, that is. Because
GamePlasma made a tragi-comical observation this week, by pointing out an undeniable
resemblance copy-pasting between Limbo of the Lost, and the
slightly better known RPG
The Elder Scrolls IV: Oblivion.

But it's not just Oblivion - as the above mock-up boxshot suggests. By now, thanks to the
NeoGAF forumers and other perceptive gamers, more popular games and movies have been found to be the source of "inspiration" for Limbo of the Lost, which now stands accused of also stealing assets (or just strikingly similar ideas) from the likes of
Thief 3,
Diablo 2 (
the UI as well),
Unreal Tournament 2004,
The Elder Scrolls III: Morrowind,
Painkiller, the movie
Pirates of the Caribbean (cinematics), the movie
Spawn (cinematics)... and the list could probably go on and on, after a thorough inspection of the game's full version. Which may not bee too easy, considering this press release we received today from publisher Tri Synergy:
"Tri Synergy is just as shocked as everyone else is by the recent screenshot comparisons. At no point during our dealings with Majestic Studios up until the point that the comparison was first publicly made by a third party did we have any knowledge of these similarities. Additionally, Tri Synergy will discontinue distribution of Limbo of the Lost in both retail and online outlets.
We have contacted the developer, Majestic, and are anxiously awaiting their response. As soon as we know more on this matter we will issue another statement."
Meanwhile, Bethesda's legal team is already
"looking into it". Should be their easiest case ever. And to think that the Limbo of the Lost devs were so keen to promote their game... even if that meant turning to
shameless self-promotion on various adventure forums, using fake users and practically patting themselves on their own back. Our most sincere congratulations on a rip-off well done!
P.S. I just have to end this with the following epic quote from an
old interview given by the game's Creative / Project Director, Steve Bovis, back in 2006.
"
Q: So have any more recent games influenced your current project?A: The project is more influenced by film and literature rather than other games, we want the experience to be as original as possible and as such we have made a calculated effort to keep away from other games in the genre."
I loled.