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Released less than a month ago for the PC by Atari (in the US) and Deep Silver (in Europe), Silverfall turned out to be a rather mediocre role-playing game. But despite its modest review scores, yet another publisher today announced plans to bring Silverfall to the PlayStation Portable, hopefully in a more enjoyable manner. The company in question is the recently shook up Take-Two Interactive, and the release is currently planned for June 2007... in Europe, at least.

"We are thrilled to be working with [developer] Monte Cristo Games to bring this title to European consumers", said James Ellingford, International Managing Director of Take-Two. "Silverfall is another great game for the PSP system and we're confident players will find this pure action RPG adventure highly rewarding."

Set in an "amazing fantasy world", they say, Silverfall features "expansive worlds filled with different creatures" (ed. - different creatures, wow, you don't say!). Players must take sides between the two great powers in a world where forces of nature and technology collide. Throughout the adventure, the player makes choices that directly affect his or her destiny.

Assuming that the gameplay features contained in today's press release hold true for Silverfall's portable version, players can expect both competitive and cooperative multiplayer modes, for four and two players, respectively. The game also promises total freedom of character evolution, as well as a tactical approach to combat - with more than 80 character attributes allowing for a high level of customisation, as you fight your way through 35 creatures and seven bosses, each with specific strengths and Achilles' heels.

For some reason, though, the excitedness still eludes me...

(N.B. Archive text, links removed)
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