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Rainbow Six: Vegas Expanding With 5 New Multiplayer Maps

I know this is old news by now for some of you, but since we talked about Lost Planet's upcoming multiplayer maps yesterday, it's only fair to do the same for another hot multiplayer game on the Xbox 360 - Ubisoft's Rainbow Six: Vegas (or was it Tom Clancy's?). At the end of March, the game will expand, as usual via XBLM, with a new downloadable content package called Player's Pack Red Edition, containing five "new" multiplayer maps and a couple of additional game modes.

Two out of those five maps, however, will be nothing more than "revisited and relit" versions of the previously existing Border Town and Killhouse MP maps. So that leaves us with only three "brand new" maps, for which players will probably have to pay around 1000 Microsoft Points, give or take 200. Ubi hasn't annouced a final pricing yet, but assuming this estimation is accurate, one "brand new" Vegas map would average at over 280 MS points ($3.5) - versus 200 MS points ($2.5) / map from Lost Planet's upcoming pack. You be the judge which game is more worthy of the investment.

And to help you decide, here are some more details about the new maps and game modes:

Three Brand New MP Adversarial Maps: Three brand new MP maps are included for a brand new Vegas multiplayer experience.

- Doscala Restaurant – This well known Italian restaurant is located in the heart Las Vegas, near the famous Fremont Street.

- Marshalling Yard – This century-old service yard is situated in the center of an industrial district. Still active today, it is primarily used to store cars, but is also equipped with cleaning and maintenance facilities.

- Roof - A Coffee Factory has been overrun in the continuing gang violence that is wreaking havoc in this border town. The strategic positioning of the factory makes it highly desirable to control, making it a focal point of the violence.

Two New Modes: Two all new game modes that can be played in the 10 original maps and the five new maps add upon Vegas’ long list of available game types.

- Assassination mode - The goal of the Attackers is to eliminate a high-value asset of the Defenders, who in turn will try to defend and escort the VIP to his extraction Zone.

- Total Conquest - This is a team-oriented, static control-point game mode where each map contains three "Mobile Radar Installations" (control points). To win, a team must activate and maintain control of at least one of the three Mobile Radar Installations locations for a given period of time.

(N.B. Archive text, links removed)
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