To this day, Red Faction remains a great game (at least in multiplayer) that introduced one of the most breakthrough technologies in 3D gaming history - allowing you to literally blast your way through walls and such. And yet, Volition's "Geo-Mod" technology never really broke through the age-old convention of static game environments. As much advanced physics as today's shooters claim to feature, when was the last time you were able to blow up a feeble (yet indestructible) door? Or even crack a single brick in a half-bombarded (yet equally indestructible) wall in any WWII shooter?... My point exactly.
Unfortunately, not even the Red Faction II sequel didn't capitalize on the Geo-Mod's potential, and was quickly dismissed as an inferior title. So even if a new Red Faction III game would have been announced a few years ago, it would have probably suffered the same fate. But what about now? Surely, Volition must have had enough time to ponder their mistakes, and to come up with a better way of bringing Red Faction into the next-gen era. Because their technology is well worth it!
With that thought in mind, check out what THQ's CEO Brian Farrell had to say during the company's latest investor conference call, as reported by Gamasutra:
Specifically, when asked by an analyst to list out the six major THQ-owned brands that the company would be concentrating on in the next year, Farrell commented: "As you mentioned, Saints Row, Stuntman, which will be released this year, Juiced, which is a sequel to the product we launched a couple years ago, Destroy All Humans, MX, and my favorite, Red Faction."
Sure, this may be just a vague mention of some obscure game set in the Red Facion franchise, which we known absolutely nothing about: there's no platform, no release date, no title. Hell, for all we know, it might not even use Geo-Mod anymore! But I sure hope that won't be the case, since Red Faction without Geo-Mod is nothing more than a mediocre shooter, at best.
(N.B. Archive text, links removed)