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Command & Conquer 3: Tiberium Wars Confirmed For Xbox 360

It was back in June when the first report surfaced, claiming that the new C&C RTS was sure to be coming on the Xbox 360. Even though the statement lacked any kind of official backing at that time, Electronic Arts has confirmed today that Command & Conquer 3: Tiberium Wars is indeed in development for Microsoft's next generation console, and will be released during 2007 - much like the PC version (except that the Xbox 360 version will have "a steady stream of downloadable content on Marketplace").

C&C 3 is currently in the works at EA's Los Angeles studio, where The Battle For Middle-earth II was also developed for the PC and Xbox 360. Having already taken the first step toward bringing real-time strategies to next-gen consoles - and a pretty successful step from what I hear - the team at EALA has designed an intuitive console-specific control scheme, in order to support Tiberium Wars' fast-action strategy gameplay. The game will include a deep single-player campaign, and an immersive multiplayer experience featuring massive battles, where you take control of large armies on the battlefield of the future.

"The year is 2047 and the stakes could not be higher. Tiberium - a self-replicating alien substance that has infected the Earth - is spreading like a radioactive ice age. The Global Defense Initiative, a high-tech alliance of the world's most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of Nod has other plans for Earth. Kane's secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance."

Two screenshots from the Xbox 360 version are already available, and boy do they look... not that great. In fact, this game not only looks worse as more and more media becomes available, but from the only two Xbox 360 screenshots released today, one of them shows a tank halfway stuck in a building. Great job, EA! Whoever handled the release of this media couldn't even pick two screenshots without obvious bugs?! Or is the game still that buggy, that they let tanks run rampart through buildings?

Even if they get it right, I have a slight feeling that Ensemble's Halo Wars is going to be received a lot better by the Xbox community, who isn't necessarily familiar with the classic C&C universe.

(N.B. Archive text, links removed)
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